What I prototyped
A Unity/C# learning module for spreadsheet navigation commands. The prototype included instructional slides, a sandbox spreadsheet, a game-practice mode, and timed assessment tasks.
Unity prototype
A prototype for learning Excel-style spreadsheet keyboard shortcuts, combining instruction, sandbox practice, timed game practice, and testing in one Unity module.
CommandSpeed explored how spreadsheet commands could be taught through a full practice loop: explanation first, guided action next, timed game practice after that, and a test at the end.
A Unity/C# learning module for spreadsheet navigation commands. The prototype included instructional slides, a sandbox spreadsheet, a game-practice mode, and timed assessment tasks.
Passive reference material rarely builds recall. CommandSpeed treated shortcuts as usable skills, with repeated decisions, fast feedback, visible progress, and room to practice before being scored. It sits in the same learning-through-play thread as earlier Good Life Games work like Yogi and Heart Health Mountain.
Learning module
The prototype was not only a learning game. It was a structured module with video-style instruction, a sandbox, game practice, and a scored test mode.
Short, focused lessons introduced a command, when to use it, and what result to expect.
Guided spreadsheet tasks gave learners a low-pressure place to repeat the command.
Commands became movement and timing decisions inside a simple progression loop.
Timed prompts checked recall after the learner had seen, practiced, and played with the command.
These screenshots come from the Unity prototype. They show the product direction and interaction model, not a currently available public web demo.
CommandSpeed demonstrates a repeatable way to turn knowledge into practice: break a skill into teachable actions, introduce it safely, create a feedback-rich game loop, and assess whether the skill transfers beyond the game layer.
Instruction, sandbox practice, gameplay, and testing worked together instead of living as separate tools.
The first module focused on spreadsheet navigation commands that benefit from repeated recall.
The same structure could extend to other command-heavy software if the project became a web demo later.
CommandSpeed is a completed Unity prototype and is not currently available as a public playable build.
Work together
Need a prototype that turns complex workflows, training material, or decision-making into a usable product?