CommandSpeed gameplay view with a player character, lava path, shortcut prompt, score, and active target markers.

Unity prototype

CommandSpeed

A prototype for learning Excel-style spreadsheet keyboard shortcuts, combining instruction, sandbox practice, timed game practice, and testing in one Unity module.

Learning spreadsheet shortcuts needs more than a shortcut list.

CommandSpeed explored how spreadsheet commands could be taught through a full practice loop: explanation first, guided action next, timed game practice after that, and a test at the end.

What I prototyped

A Unity/C# learning module for spreadsheet navigation commands. The prototype included instructional slides, a sandbox spreadsheet, a game-practice mode, and timed assessment tasks.

Why it mattered

Passive reference material rarely builds recall. CommandSpeed treated shortcuts as usable skills, with repeated decisions, fast feedback, visible progress, and room to practice before being scored. It sits in the same learning-through-play thread as earlier Good Life Games work like Yogi and Heart Health Mountain.

Unity C# Spreadsheet training Instructional design Game-based practice Assessment flow

Learning module

Instruction, practice, play, and test in one loop.

The prototype was not only a learning game. It was a structured module with video-style instruction, a sandbox, game practice, and a scored test mode.

CommandSpeed instructional slide view explaining the Ctrl plus G spreadsheet shortcut with video controls and module navigation.
1

Instruction

Short, focused lessons introduced a command, when to use it, and what result to expect.

2

Sandbox

Guided spreadsheet tasks gave learners a low-pressure place to repeat the command.

3

Game practice

Commands became movement and timing decisions inside a simple progression loop.

4

Test mode

Timed prompts checked recall after the learner had seen, practiced, and played with the command.

Prototype screenshots

These screenshots come from the Unity prototype. They show the product direction and interaction model, not a currently available public web demo.

What this shows

CommandSpeed demonstrates a repeatable way to turn knowledge into practice: break a skill into teachable actions, introduce it safely, create a feedback-rich game loop, and assess whether the skill transfers beyond the game layer.

Multi-step learning flow

Instruction, sandbox practice, gameplay, and testing worked together instead of living as separate tools.

Practical skill focus

The first module focused on spreadsheet navigation commands that benefit from repeated recall.

Reusable product pattern

The same structure could extend to other command-heavy software if the project became a web demo later.

CommandSpeed is a completed Unity prototype and is not currently available as a public playable build.

Work together

I build learning tools and product prototypes.

Need a prototype that turns complex workflows, training material, or decision-making into a usable product?