Software for the good life.

AI-powered content and workflow systems, dashboards, mobile apps, and game-based health and learning products.

Matthew O'Hair · independent product studio · open to contract, part-time, and selective full-time product work.

Contract Hunter concierge workflow with search steps and reviewed lead picks.
Bearing Fruit mobile app garden view with spiritual formation habits arranged along a path.
Heart Health Mountain gameplay screen with a climber on a snowy mountain.

Selected work

Real products, working tools, and research-backed systems.

A focused set of projects that show the range: shipped mobile apps, multi-stage LLM workflows, research tools, and game-based product design.

Bearing Fruit app logo. Live, game-inspired spiritual formation app for iOS and Android.
Faith formation app, game-inspired Live / soft launch

Bearing Fruit

Led product, UX, content strategy, and React Native / Expo development for a grace-centered spiritual formation app with a garden-based progression loop, guided practices, achievements, and analytics. Built remote devotional and audio publishing so new content can ship without a native app release.

AI research workflow Private preview

SignalFoundry

Built a multi-stage research workflow with source capture, model-backed extraction and synthesis, evidence checks, recoverable queues, and evaluated opportunity briefs.

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AI workflow tool Case study

Contract Hunter

Built a local Python and SQLite tool that processed 1,400+ postings, reviewed fit with deterministic rules and LLM-assisted checks, preserved decisions, and drafted tailored application materials.

Read the case study
Heart Health Mountain project logo. Sensor-controlled research game using activity-tracker and Bluetooth-scale data.
Mobile game, health Research supported by NIH

Heart Health Mountain

Owned product design, UI/UX, game design, and Unity/C# development for a sensor-controlled heart-failure self-care game. Named coauthor on nine related journal and archival proceedings publications from 2016 through 2025; clinical investigators led the participant research, analysis, and manuscripts.

Read the randomized trial
Desktop strategy game Case study

Environ

Helped lead product and game design, production, and Unity/C# development for a sustainability strategy game and simulation built around complex tradeoffs.

Read the case study

Capabilities and fit

Useful product work, shipped with care.

Best fit for teams that need product judgment, cross-functional leadership, and hands-on implementation in the same person.

  • AI content and workflow systems Multi-stage LLM pipelines for research, drafting, triage, and content operations, with evaluation steps, review queues, and human approval gates.
  • Decision-support dashboards Interfaces that turn messy source data into clear human review, ranking, and action.
  • Mobile and web builds React Native, Expo, React, TypeScript, sync-aware workflows, and lightweight backends for focused product launches.
  • Game, engagement, and product design Core loops, progression, live-content surfaces, interaction design, rapid prototypes, and launch-minded iteration grounded in player and user needs.

About Matthew

Product design, UX, code, games, and research.

Good Life Games is Matthew O'Hair's independent product studio: a home for shipped apps, learning tools, health-research collaborations, and practical AI workflows.

Matthew has spent more than fifteen years building learning, health, faith, and workflow products across mobile, web, Unity, and research settings. His work spans product strategy, UX, interaction design, and implementation, with hands-on collaboration across engineering, art, research, and subject-matter expertise.

Current availability includes contract builds, part-time product/design/dev support, and selective full-time product work.

  • People firstDesign for the lives people actually have: limited time, energy, and attention.
  • Playful at heartUse rhythm, feedback, and progress from games to make work more meaningful—not merely more addictive.
  • Long-term goodNo ads, no data brokerage, and no growth mechanics that work against the person using the product.
Multi-stage LLM pipelines with human review Live iOS and Android apps Peer-reviewed digital-health research 15+ years product, games, design, and development Remote publishing for reviewed content updates between app releases

Full portfolio

Broader product record.

A broader record of products, research collaborations, client work, and educational products. Each subtitle pairs the kind of product with its current status or project context.

Current projects

Bearing Fruit Faith formation app · Live / soft launch

Game-inspired spiritual formation app for iOS and Android, with a growing garden, guided practices, habit progression, achievements, and remotely delivered devotional and audio content.

Visit site
GeoGroups Church planning web app · Pilot

Spatial planning concept for church small-group placement, with Mapbox mapping and geocoding direction.

Visit site
Opportunity Radar Real-estate dashboard · Private project

Map-based opportunity review workflow for commercial real estate.

SignalFoundry AI research workflow · Private preview

Evidence capture, searchable library, LLM synthesis, and brief workflow for turning rough research into evaluated opportunity notes.

Read case study
Contract Hunter AI workflow tool · Case study

Local Python/SQLite tool for reviewing leads, preserving decisions, and drafting tailored application materials.

Read case study
Shepherd Agent workflow harness · Local-first system

Local-first system for structured agent tasks, verification gates, run records, logs, and reviewable artifacts.

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Health and research

Heart Health Mountain Mobile health game · NIH-supported research

Sensor-controlled self-care game using activity-tracker and Bluetooth-scale data. Owned the product/game design and Unity/C# development; named coauthor on nine related publications.

Read randomized trial
SAGA Lab Educational games lab · Team lead

Managed multi-project educational research work at UT Austin, leading cross-functional teams up to 10 across games, simulations, learning apps, and health pilots.

Read UT coverage
HeartHabitz Health habit app · Past project

React Native health-habit app exploring reminders, sync, secure accounts, and habit support for behavior change.

Educational products

CommandSpeed Unity training game · Prototype

Unity training game for spreadsheet keyboard shortcuts, combining instruction, sandbox practice, timed play, and assessment.

Read case study
Environ Unity strategy game · Case study

Unity/C# sustainability strategy game and simulation built around policy, economic, and resource tradeoffs.

Read case study
Yogi Unity learning game · Prior work

Unity/C# mobile learning game for iOS and Android with flashcards, quizzes, mini-games, leaderboards, analytics, and lightweight course authoring.

View on GitHub
ClioVis Collaborative EdTech platform · Prior product

Collaborative timeline, mind-mapping, and presentation platform.

Visit site
NHI training simulations 3D training simulations · Client work

Interactive 3D simulations and professional training materials for client education programs.

Contact

Get in touch.

Work inquiries

For partnerships, research collaborations, consulting, contract product/design/dev work, part-time roles, and selective full-time roles: matthew@goodlifegames.io.

App support

Please use each product's own site when possible: Bearing Fruit and GeoGroups.